In order to ensure continued engagement in integration activities, the refugee community needs to be informed about events and programmes that specifically suit their interests and aspirations.

Discovering these interests and aspirations was exactly what the workshop had to enable. I went through several iterations and tests in order to develop a framework that enables the participants to truly express themselves.


 

key goals

'Road Map for the Future'

To facilitate a systematic reflection, planning and realization of the next steps to be taken by the refugees, to realize their own integration.

User Profile Creation

To build individual profiles based on their aspirations and interests, to enable relevant information dispensation.

Gamification

To dig deeper, and enable passive and genuine expression in an engaging way.

Tangible Activities

Considering the general resistance towards technology within the community, the workshop activities would have to take a tangible form.

 

 

test I

 Ice-breaking drawing activity

Ice-breaking drawing activity

 Set priorities

Set priorities

 Identify hobbies and skills

Identify hobbies and skills

 Express reservations

Express reservations

What Worked

  • Drawing activity received enthusiastically.
  • Picture based activities enabled extensive conversations.
  • Self discovery and expression.

What Didn't

  • Reservations need to be overcome. Allowing their expression sends wrong signals.
  • The activities seemed fragmented with no clear purpose.
 

tests 2 and 3

To find a flow to the activities, I decided to focus on the idea of building a 'map for the future'. I experimented with some different approaches, in order to get the participants to think deeply about how their existing skills, could help them achieve their future goals. To reiterate, I wanted all the workshop activities to build up into a final 'future map', that expresses each individuals unique aspirations, and their chosen pathways to achieve them.

 

What Worked

  • The activities smoothly engaged the participant in working towards a single, well defined end goal. ( building a 'future map' )

What Didn't

  • Complexities in the 'play patterns' led to confusion. Simplification needed.